This was the title of a presentation by Volker Hirsch from Scoreloop. Past week at the Gaming Conference Casual Connect in Hamburg, I've had the privilege to listen to his story. Here's a summary of what was quite interesting...
A lot of people seem to think the money is in social gaming. Easy, you would think, just find a social network and do something with it.
According to Hirsch from Scoreloop, that’s not the right answer. A social network is not automatically a community! It can connect you to a community though, but just being there is not enough. Where to find a community? Hirsh is confident it’s on mobile.
Mobile is: BIG, POWERFUL, PERSONAL.
Some examples:
Big – more than 4,6 billion phone subscriptions in the world!
Powerful – you always have it with you, most of the time in arms reach and has a built in billing system
Personal – people are not eager to share phones with someone else, it is your own phone
To utilize the power of the mobile community and make money out of it, Hirsch introduces the concept of “Object Centered Sociality”. This means you should see your game as a social object and lever it towards the community. Easier said than done? Look into human value drivers, they will enable you to do this.
Human value drivers that drive people to buy games:
- hope
- belonging
- feeling important
- security
- getting more out of life
In the end you should make sure to “Connect with Fans (CwF) and create “Reasons to Buy”. Together, they will give you a “Business Model” that sticks, he is convinced.
CwF + RtB = BM
To connect with your players, you should drive engagement:
- interact
- see your game as social object
- turn your players into fanatics
- connect with them IN the game
- connect players with each other
So what should you do?
- create fanatics
- provide avenues for passion
- incorporate community
- allow your players choice
- keep it in context
And how can you do this?
- reward: highscores, but make customizable and relevant
- connect to their community
- add person to person challenges/tournaments (playful contextual interaction)
- award & reward fanatics
- use in game transactions and virtual currencies (contextual monetization)
Finally, make sure you use real cross promotion. Turn your fanatics into ambassadors. Make sure people recommend your game to their friends (74% of send-a-friends get opened & clicked on), Try to make this possible on the platforms available.
See the full set of slides
on SlideShare.
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